r/flightsim - Flight Sim goodness across the entire spectrum of aviation. r/falconbms - Only one engine? No problem. r/il2sturmovik/ DCS Not quite scratching that WW2 itch? r/Tacview/ The Official Tacview Subreddit PLEASE NOTE: All servers are running on the Open Beta build. This allows you to train at your current skill-level across every module that DCS: World has to offer. Hoggit Training Server: This is a noob-friendly training server that offers a wide variety of both static and dynamically spawnable targets. The mission has the same feature set as GAW, but with the added requirement that SRS is mandatory. Persian Gulf At War (PGAW): Just like GAW, PGAW is a dynamic PvE mission that pits players against a custom-scripted AI REDFOR Commander that is set in the Persian Gulf. The mission also features real world weather that is set at every restart, as well as persistent state saving between sessions. Georgia At War (GAW): A dynamic PvE mission that pits players against a custom-scripted AI REDFOR Commander who will direct enemy forces to stop your advances. We currently are hosting 4 multiplayer servers: Looking for realistic radios in DCS Multiplayer? Look into configuring/using DCS: SimpleRadio Standalone (a Multiplayer Radio enhancement similar to TARS/Aries). Note that this server is up 24/7, and is a great place to get started flying online! If you're new and looking to learn how to operate a new module, look into Tuesday Night Noob! This is a Multiplayer Training session that we run every Tuesday evening (usually starting at 8PM EST) on our dedicated Training Server. New to DCS? Check out the Hoggit Wiki for tons of great info from everything from setup/config to airfield charts to threat profiles! This is a community driven project, so please help us keep it up-to-date: Hoggit Wiki Questions about DCS should generally go in the weekly stickied Questions post, with very few exceptions.Ĭhat with the community on the Hoggit Discord We only have a few rules here at /r/hoggit:ĭon't post memes, off-topic content, or shitposts and This is not a full on reprimand-you-for-having-your-navigation-lights-on-when-you-shouldn't-have type outfit here.you'll find we foster a laid back atmosphere to learn how to work the various modules available in DCS. While we started out as multiplayer flight training group, as time has gone on and /r/hoggit has grown into an aggregator hub for all things DCS/BMS. Discussion primarily focuses on DCS: World and BMS. Welcome to /r/hoggit, a noob-friendly community for fans of high-fidelity combat flight simulation. Also, the spam filter here is a bit heavy handed, so please use the mod message to get us to help you out if your post doesn't show up in "new" ![]() This is due to an influx of troll accounts. Additionally we will remove posts by users with less than -10 comment karma. In addition, two parts were combined into one.New Redditors please note, AutoModerator is set to remove link posts from accounts younger than 7 days. The biggest cut in print time comes from the fact that we no longer need support material on the lateral overhangs. ![]() Mechanical Update 3.1 introduces a simplified optics assembly, designated #130-000, that cuts print time in half (as well as being much sturdier). Check out our GitHub project for instructions on the calibration process.īuilding on feedback from the developer community, we’ve made the assembly easier and faster to put together. ![]() This means that auto-calibration can find best possible image quality within a few minutes. The optimization algorithm finds the best distortion parameters automatically by comparing images inside the headset with a known reference. With the North Star calibrator, we’ve automated this step using two visible-light stereo cameras. We have to compensate for this in software to produce a convergent image that minimizes eye strain.īefore we designed the calibration stand, each headset would need to have its screen positions and orientations manually compensated for in software. Introducing the Calibration RigĪs we discussed in our post on the North Star calibration system, small variations in the headset’s optical components affect the alignment of the left- and right-eye images. Thanks to feedback from the developer community, we’ve focused on lower part counts, minimizing support material, and reducing the barriers to entry as much as possible. Since our last major release, we’ve streamlined Project North Star even further, including improvements to the calibration system and a simplified optics assembly that 3D prints in half the time. The future of open source augmented reality just got easier to build.
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